The development of Elizabeth Bennett’s Avatar Lizzy and the potential implications for interactive technology is considered

 

Speaker

Professor Sophy Smith

Agenda

5.30 pm Start
6.30 Estimated Finish

Synopsis

Professor Sophy Smith will describe the development of Elizabeth Bennett’s Avatar Lizzy and the potential implications for interactive technology for museums.

With funding from the Games and Innovation Nexus, Professor Smith collaborated with StarPal.AI and the Jane Austen House to create this AI avatar of a fictional character, a first of its kind.

This is an opportunity to ask Lizzy those unanswered questions relating to Jane Austen's Pride and Prejudice and to see and experience at firsthand the interaction with the Avatar Lizzy.

Lizzy has a library of knowledge curated by the Jane Austen House allowing her to speak on the experience of being a woman in the regency era, and share powerful insights with a modern audience.

Professor Smith will detail the history of the collaboration and why it is imperative for the Galleries, Libraries, Archives and Museums (GLAM) sector to adopt immersive technologies to reach new audiences in innovative and accessible ways.

About the speaker

Professor Sophy Smith is the newly appointed ExecutiveDean of Farnham Campus UCA, previously Director of the School of Games and Creative Technology.

She holds 10+ years experience as a composer, then moved into research around areas of Creative Technology with particular focus on immersive performance and interdisciplinary innovation

 

Our events are for adults aged 16 years and over.

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For overseas delegates who wish to attend the event, please note that BCS does not issue invitation letters.

This event is brought to you by:

Animation and Games Development Specialist Group

Supported by

BCS Hampshire, Dorset Branch, and BCSWomen

 

Webinar: Meet Lizzy, Avatar of Elizabeth Bennett
Date and time
Friday 7 March, 5:30pm - 6:30pm
Location

Webinar
Price
Free